I suppose there are worse things... but it's never fun looking like a tool, like an idiot, like - as Bugs would say - a maroon. There are some simple ways to avoid it, you know.
- Chat channels. Know what channels are available to you, learn to use them correctly. Trade requests and ads go in - you guessed it - Trade Chat. General Zone-specific comments go in General. (See how this works?) Anything that's only of interest to you and one other person should be in "tells."
- If you are from Babylon (one of those people who likes to babble on, and on, and on) please head over to the Barrens. It's expected there.
- Learn how to tip. As an enchanter and jewelcrafter, sometimes I feel like an Olive Garden server on prom night. Kids simply do not know the meaning of "gratuity." Here's the reasoning: even if you're supplying the mats for your crafted piece, your crafter put a lot - no, a LOT, of time, effort, and money into leveling the skill to get that point. They've also put effort, time, and money into acquiring those patterns. A good rule of thumb is 10% of what the mats would have cost. If you don't think this is fair - then AH your mats and purchase the completed item from the AH. Or level the skill yourself.
- If you're being invited to a dungeon, whether PuG or a trial run with a recruiting guild, do yourself a favor and check your gear, provisions, consumables, etc - BEFORE you accept that summon. Nothing twists my knickers like having to wait for the hunter to go out for more arrows, having the shaman try to bum water off of me, or realizing that I, myself, have an Argent Dawn commision and my fishing pole equipped... in Shadow Labryinth. >.<
- Loot Roolz - make sure you know them BEFORE the run starts. Your guild probably also has specific rules, whether you're in a guild run or just representing your guild in a PuG. Be courteous. Better to be "that awesome mage who passed on the epic gloves" than to be that d-bag mage who ninja'd my epic staff (may he burn - slowly).
- Basic class-specific skills: learn to ASK POLITELY for lockpicking, ports, summons, food & water, buffs, etc. No one owes you anything. Being willing to hand out your own class-specific goodies (buffs, healthstones, etc.,) makes it far more likely that karma will treat you well when you're in need.
- No begging. I can't stress this one enough. Absolutely ZERO begging. Now that having been said, there IS a difference between, "Crap - I'm one piece of silk short for my item - anyone have a spare?" and *random player opens trade with you and yells, 'GOLD PLX'*.
- If you don't know - say, "You know, I really don't know." Don't try to bluff your way through a strategy or pull that you're unfamiliar with. Don't try to convince your party that you know everything there is to know about each of the classes. Better to be quiet, and thought a fool - than to open your mouth and remove all doubt, no?
Use your best judgment, keep in mind that this IS a game, and follow the Golden Rule. It's not that hard, people.
1 comment:
I completely agree that it is frustrating when people don't tip. I don't often get asked to craft something for someone, but when I get enchants done I always tip fairly decently (depending on the state of my finances at the time! - but there is always a tip!)
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